Tag: feat

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  • New Feats

    This page lists feats exclusive to the [[Meier]] setting. They may be taken by any character who meets the prerequisites. | *Feat Name* | *Category* | *Prerequisites* | *Benefit* | | [[Catch and Hold]] | Combat | Improved Grapple, Improved Unarmed …

  • Robust Soul

    You are far more resilient to powerful magic than outward appearances might suggest. This technique was first handed down by disciples of the [[dragons]] of [[Meier]], who share this heightened ability to withstand some types of magic. *Prerequisite*: …

  • Catch and Hold

    You can catch your enemy's fist or foot as it is about to hit you. This move is very popular among the more advanced street fighters of [[Maxow]]. A master practitioner can disable less-experienced fighters with ease this way. *Prerequisites*: Improved …

  • Confused Anger

    Your rage is even more frightening when you're confused. *Prerequisites*: Iron Will, rage class feature *Benefit*: When an effect would cause you to become confused, you can choose to enter your rage as a free action. If you do, you cannot …

  • Return Arrows

    You can catch an arrow and immediately fire it at a foe. This extremely impressive technique was pioneered by the rangers of [[Cadriyal]]. *Prerequisites*: Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows *Benefit*: You may use the …

  • Improved Alcohol Tolerance

    Some people can just hold their liquor better than others. [[Hylaeos]] only knows how they do it. *Prerequisites*: None. *Benefit*: You may consume an additional 4 alcoholic beverages before you become sickened. Any other effects of drinking alcohol …

  • Count Off

    Your ally counts off the beat, and the whole band begins playing at once. This is a crucial skill for traveling performers. *Prerequisite*: Bardic performance or raging song class feature *Benefit*: When your ally with this feat starts a bardic …

  • Sniff the Spirits

    Certain jujulings traffic with spirits so much that they gain the ability to recognize spirits by their individual scents. The technique is rare. Only practiced on certain islands of the [[Bocan Islands|Bocans]], those jujulings who master this skill …

  • Death Ground

    The surge of knowing that you are on a battleground from which there is no escape pushes you to fight your hardest. *Prerequisites*: Base attack bonus +3. *Benefit*: Whenever you begin your turn in a threatened area, and there is no open, adjacent …

  • Cursed Spellcaster

    You know how to deliberately replicate the mistakes you once made as an apprentice, casting spells with bizarre and seemingly unintended effects. *Prerequisites*: Spellcraft 3 ranks. *Benefit*: You may learn and cast [[Cursed Spells|cursed spells]] …

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