Faction Traits

These traits represent specific organizations your character may be loyal to. If you select a faction trait, other members of your faction regard you as two steps more friendly, and may be able to aid you if you are about the faction’s business.

Clairvoyant Mind

You are a member of the Clairvoyance Society, a secret society founded by Cyan the Younger dedicated to exploring the deepest mysteries of magic, the gods, and Meier itself. You must share your findings with your fellows, but you also benefit from their arcane secrets.

Faction: Clairvoyance Society

Benefit: Choose a 0- or 1st-level spell whose name begins with “Detect”. You may cast this spell once per day as a spell-like ability. Your caster level for this is equal to your highest class level in a spellcasting class; if you have no caster level, it functions at CL 1st.

First Rule of Ranger School

Working with the Duchess Rangers, you have sworn to protect the natural wilds of Freedland from the depredations of “civilized” forces of the Old World. The lessons you learned from the great hunters who teach at the Ranger School will help you immensely.

Faction: Duchess Rangers

Benefit: You gain a +1 trait bonus on Perception checks to find traps and a +2 trait bonus on Knowledge (nature) checks to recognize whether a plant, animal, or other natural feature is dangerous. Knowledge (nature) is a class skill for you.

Hand of the Archmages

In this time of intrigue and conflict, the Archmages count on heroes like you. You have been recruited by Archmage Lazulum to help ensure the success of the future success colony he once fought to defend, for the greater good of Eustace.

Faction: Archmages

Benefit: You begin play with a package given to you by Archmage Lazulum. This package contains a scroll containing a single spell, potion, or fully-charged wand which costs no more than 750 gp. You do not need to decide which item is in the package until you open it. (Lazulum has already foreseen your need and provided the item you will require.)

Hidden Hoard

You are a secret member of the clandestine Hidden Hoard, an intelligence organization serving the interests of the draconic world rulers. You have received special training to help you neutralize those hostile to dragon rule while operating undercover.

Faction: Hidden Hoard

You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.

Revolutionary Holdout

You have joined the Revolutionary Vanguard, a secret society seeks to root out abuses of power by brass dragons. Sure, you’ll appear to be a good citizen, but when it gets down to it, you won’t let anything keep you from the truth, be it a locked door or a Hidden Hoard assassin.

Faction: Revolutionary Vanguard

Benefit: You gain a +1 trait bonus to Disable Device, Disguise, and Perception checks. Chose one of these skills. It becomes a class skill for you.

Stonecircle Seer

You are one of the last members of the ancient Stonecircle, a society of guardians of the natural world. To protect Meier against the depredations of extraplanar invaders is your sworn oath.

Faction: Stonecircle

Benefit: As long as you are in the Material Plane, you gain a +1 trait bonus on caster level checks to overcome the spell resistance of extraplanar creatures, and a +1 trait bonus on critical confirmation rolls against extraplanar creatures.

We Will Not Be Put Down

You fight for the cause of Emperor Rommestilanis, and a unified Gardish Empire, ruled from Gideon City as it always was. You know that unity is the only way forward for your people.

Faction: Gideon City

Benefit: As long as you are within 10 feet of at least two allies, you gain a +1 trait bonus on Intimidate checks and your CMD.

See Also

Faction Traits

Meier LawrenceMoy