Tag: rules

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  • Campaign Traits

    *(This page applied to a previous campaign, and is no longer applicable.)* Players may take two traits, one of which must be a campaign trait chosen from the list below, representing how you came to join this voyage. (Players who upload a biography of …

  • Character Creation Rules

    The rules on this page govern character creation for this campaign. Please contact the "GM":https://www.obsidianportal.com/profile/aaronak if you have any questions. _These rules apply to the Spring 2016 campaign._ h3. Character Rules This …

  • Item Rules

    I'm going to try to make magic items a big part of this campaign. Unfortunately, a lot of the best magic items are so expensive that they are only available after they are no longer useful. Therefore, I am making the following house rules: * The DC to …

  • Deities of Meier

    These are the gods who are worshiped by those who live on [[Meier]]. Although [[Minor Deities|other gods]] exist, these gods are the most powerful and most commonly worshiped across the world. Please see an individual deity's page for more information …

  • Languages of Meier

    Many different languages are spoken amongst the humans on [[Meier]]. Here is a list of the major ones. h4. Occidental Languages * Common (Gardish) ** Lasani is a close dialect of Gardish, and not generally considered its own language. (The …

  • Prestige Classes

    This is a page to track changes to *prestige classes* as they translate into the [[Meier]] setting. For new, Meier-specific prestige classes, please see *[[New Prestige Classes]].* Most of the changes come in the form of added prerequisites, because I …

  • Naval Combat Rules

    The following rules govern ship-to-ship combat. They are partially based on standard Pathfinder rules and on Paizo's "_Skull and Shackles Player's Guide_":http://paizo.com/products/btpy8rwc and partially inspired by "Sid Meier's Pirates!":http://www. …

  • Silverstream Campaign Traits

    N.B. This page is out of date, but is recorded for posterity. Players may take two traits, one of which must be a campaign trait chosen from the list below, representing how you came to be part of the effort to investigate the Crowd.(Players who upload …

  • Religion Traits

    This list of religion traits replaces the religion traits from Paizo and the d20pfsrd, and traits from this list may be selected normally. You may only select a religion trait from your own patron deity. If you switch patrons, you lose access to your …

  • Minor Deities

    *Minor deities* are considered to be less powerful than the primary [[Deities of Meier]], and have less widespread faiths than they do, but can also be even more mysterious. While anyone can worship a minor deity, usually their worship can only be found …

  • Grand Mage

    The magocratic realm of [[Eustace]] has a hierarchical society with its own arcane traditions. Those with no magic ("mundies") are at the bottom of the social structure. Above them are the arcane spellcasters of Eustace, a diverse group who form a …

  • Character Options

    This page contains links to a number of [[Meier]]-specific options for your character, including deities, homelands, traits, and prestige classes. h3. Deities Every character should have a patron deity - please see the following pages for …

  • Faction Traits

    These traits represent specific organizations your character may be loyal to. If you select a faction trait, other members of your faction regard you as two steps more friendly, and may be able to aid you if you are about the faction's business. h3. …

  • Heal

    In Pathfinder, Hit Points (HP) are an abstraction representing a character's ability to continue fighting. "HP" do not exist in character. Therefore, it is not obvious by looking at an ally how many hit points she has left, or how much healing it would …

  • Kyonkup Champion

    The god [[Kyon]] is the patron of athletic activity. He delights in any and all sporting events, or any contest of physical skill. The ultimate service to Kyon is participation in a massive triennial athletic event known as the Kyonkup, held once every …

  • Acrobatics

    The following is my interpretation of the vague rules for jumping and attacking. When making an Acrobatics check made to jump, the square you choose to jump to may be in midair. If you end a move action in midair due to a jump and have no means of …

  • New Spells

    The following spells, developed in [[Meier]], may be learned by casters of the appropriate level. New spells may be researched according to the rules at "Research and Designing Spells" "here":http://www.d20pfsrd.com/magic. All new spells require GM …

  • Regional Traits

    This list of Regional Traits replaces the regional traits from Paizo and the d20pfsrd. Traits from this list may be selected normally. You may only select a regional trait from your character's homeland - where your character was born, raised, or lived …

  • House Rules

    Please review these *house rules*. h3. OOC/IC Rules * *Missing Sessions* If you are going to miss a session, please let the GM know at least 24 hours in advance. As long as you do this, your character will gain gold for the session as if you had …

  • Cones

    A visualization of 20-foot and 40-foot cones: [[File:378318 | class=media-item-align-none | 500x500px | cone_40_foot.jpg]]

  • Frankenfeld's Laws

    On [[Meier]], *Frankenfeld's Laws* are well-known principles of magic. They are named for a gnomish researcher who lived ca. 108 [[Occidental Calendar|OC]], but they remain valid today, at least for mortal magic. (Spells like _miracle_ still count as …

  • GM Bonus Points

    *GM bonus points* are special rewards for doing creative or fun things, usually out of character. h3. Ways to Use GM Bonus Points GM bonus points may be redeemed in the following ways: * *Reroll* You may reroll any one d20 roll. You can do this …

  • New Feats

    This page lists feats exclusive to the [[Meier]] setting. They may be taken by any character who meets the prerequisites. | *Feat Name* | *Category* | *Prerequisites* | *Benefit* | | [[Catch and Hold]] | Combat | Improved Grapple, Improved Unarmed …

  • Robust Soul

    You are far more resilient to powerful magic than outward appearances might suggest. This technique was first handed down by disciples of the [[dragons]] of [[Meier]], who share this heightened ability to withstand some types of magic. *Prerequisite*: …

  • Catch and Hold

    You can catch your enemy's fist or foot as it is about to hit you. This move is very popular among the more advanced street fighters of [[Maxow]]. A master practitioner can disable less-experienced fighters with ease this way. *Prerequisites*: Improved …

  • Confused Anger

    Your rage is even more frightening when you're confused. *Prerequisites*: Iron Will, rage class feature *Benefit*: When an effect would cause you to become confused, you can choose to enter your rage as a free action. If you do, you cannot …

  • Venomblade

    h3. Ninja Archetype _Some ninjas have trained extensively in using poisons to maximal effect, delivering them precisely to where they do the most damage._ h4. Obscured Poison (Ex) At 3rd level, a venomblade is trained in the art of obscuring his …

  • Sorasu Artist

    h3. Ninja Archetype _Sorasu artists are masters of the art of distraction. They use various means to divide their enemies' attention, ranging from throwing small explosions behind their opponents from cover to setting fire to a nearby building._ h4. …

  • New Archetypes

    The following archetypes are available to characters in the [[Meier]] setting. h3. Ninja Archetypes * [[Sorasu Artist]] * [[Venomblade]] h3. See Also * [[Character Options]]

  • Shadow Bind

    The following major witch hex is particularly beloved of witches with the shadow patron. h3. Shadow Bind (Su) A swirling mass of solid shadow envelops and constricts a creature within 60 feet, dealing 3d8 points of bludgeoning damage (Fortitude half …

  • New Hexes

    Witches and shamans in [[Meier]] may gain access to the following new hexes: h3. Hexes (shamans and witches) * [[Otherworldly Muse]] * [[Spirit-Scent]] h3. Major Hexes (witches only) * [[Shadow Bind]] * [[Witch Bees]] h3. See Also * [[ …

  • Witch Bees

    This particular hex can cause great confusion in onlookers, who watch its victims squirm, twist, swipe at the air, and complain of a buzzing that no one else can hear. h3. Witch Bees (Su) With a quick incantation, a witch can place this hex on one …

  • Return Arrows

    You can catch an arrow and immediately fire it at a foe. This extremely impressive technique was pioneered by the rangers of [[Cadriyal]]. *Prerequisites*: Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows *Benefit*: You may use the …

  • Count Off

    Your ally counts off the beat, and the whole band begins playing at once. This is a crucial skill for traveling performers. *Prerequisite*: Bardic performance or raging song class feature *Benefit*: When your ally with this feat starts a bardic …

  • Sniff the Spirits

    Certain jujulings traffic with spirits so much that they gain the ability to recognize spirits by their individual scents. The technique is rare. Only practiced on certain islands of the [[Bocan Islands|Bocans]], those jujulings who master this skill …

  • Spirit-Scent

    This hex is said to have originated in the [[Jujuings|jujuling]] tribes of the [[Bocan Islands]]. h3. Spirit-Scent (Ex) You gain [[Sniff the Spirits]] as a bonus feat. If you have the spirit class feature, you also gain scent with respect to other …

  • Otherworldly Muse

    This harmless hex is nevertheless feared by the superstitious. A witch in [[Claysaw]] was allegedly burned specifically for performing a song based on this hex. h3. Otherworldly Muse (Su) When making an Artistry or Perform check, the witch can …

  • Death Ground

    The surge of knowing that you are on a battleground from which there is no escape pushes you to fight your hardest. *Prerequisites*: Base attack bonus +3. *Benefit*: Whenever you begin your turn in a threatened area, and there is no open, adjacent …

  • Cursed Spellcaster

    You know how to deliberately replicate the mistakes you once made as an apprentice, casting spells with bizarre and seemingly unintended effects. *Prerequisites*: Spellcraft 3 ranks. *Benefit*: You may learn and cast [[Cursed Spells|cursed spells]] …

  • Band Character Creation Rules

    The rules on this page govern character creation for this campaign. Please contact the "GM":https://www.obsidianportal.com/profile/aaronak if you have any questions. _These rules applied to the Fall 2015 campaign and are preserved for posterity_ h3. …

  • Allies

    Your allies are not powerful enough to stand side-by-side with you at this point, but they can dart into combat to help out. Calling upon an ally does not take an action, and you may do it even when unconscious or otherwise unable to act, but you can only …

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