New Spells

The following spells, developed in Meier, may be learned by casters of the appropriate level.

New spells may be researched according to the rules at “Research and Designing Spells” here. All new spells require GM approval.

Spell Level Description
Aphasia bard 2, cleric/oracle 4, sorcerer/wizard 3, witch 3 Target loses all languages for 10 min./level.
Balor’s Farewell antipaladin 4, cleric/oracle 8 Release a cataclysmic explosion upon death.
Barty’s Sunken Ship cleric/oracle 7, sorcerer/wizard 7 Ship operates underwater with shell of air.
Break Spirit bloodrager 4, sorcerer/wizard 4, witch 4 Ray drains 1d4 grit, luck, or panache.
Burning Unveil magus 2, sorcerer/wizard 2 1d6 fire damage per 2 levels and dispels glamers in 20 ft. cone.
Deflector Scales magus 2, sorcerer/wizard 2 Gain deflection bonus instead of natural armor bonus.
Disguise Tree bard 1, ranger 1, shaman 1, sorcerer/wizard 1 Changes tree’s appearance.
Enigmatic Page bard 5, sorcerer/wizard 6 Encrypts content of 1 page / level.
Greater Plant Growth druid 5 Greatly grows vegetation, vastly improves crops, or enlarges plant creature.
Higher Consciousness sorcerer/wizard 9, witch 9 Expand your mind to receive a variety of divination effects.
Overtrifle inquisitor 6, sorcerer/wizard 9 Deal 1 point of damage at any distance.
Planar Door cleric/oracle 4, sorcerer/wizard 5, witch 5 Travel between distant outer planes.
Poise cleric/oracle 2, paladin 1 As grace, but uses a standard action.
Prophecy cleric/oracle 9 Receive true knowledge from deity.
Solipsism cleric/oracle 5, antipaladin 4 Target’s Wisdom and Charisma drop to 1.

See Also

New Spells

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